Download Brotato APK 1.3.776 Free for Android
Erabit Studios APK
| Tên | Brotato |
|---|---|
| Nhà phát hành | Erabit Studios |
| Phiên bản | 1.3.776 |
| Kích thước | 261MB |
| Yêu cầu | Android 6.0 |
| Google Play | Google Play ↗ |
| Danh mục | Role-Playing |
| Lượt tải | 4 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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| Tác giả | |
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Brotato has crossed 10 million copies sold across PC and mobile since its 2022 early-access launch, all from what started as a one-person French indie studio.
Brotato comes from Blobfish, the indie label founded by French developer Thomas Gervraud, with the Android and iOS ports built and published by Erabit Studios in March 2023. The game is a top-down arena shooter roguelite where you steer a potato that wields up to 6 weapons at once, fighting alien waves of 20 to 90 seconds across a 20-wave run. Mobile players pick between a free build that uses rewarded-ad rerolls and Spud-based character unlocks, or a paid version that ships ad-free. Version 1.3.776 extends the Abyssal Terrors DLC to its 11th part, and ongoing development passed to Evil Empire in September 2025 under Blobfish’s oversight.
- The 6-weapon combat system and the weapon classes that shape every Brotato run
- 50+ playable potatoes and the traits that twist each Brotato run
- Default and beginner-friendly potatoes
- Damage specialists and high-skill picks
- Gimmick and build-defining potatoes
- Unlock-gated characters with achievement requirements
- Materials, the wave shop, and the 20-wave economy loop in Brotato
- Survival, Classic, Endless, and Brotato’s Danger Level difficulty system
- Abyssal Terrors DLC and the Curses mechanic in Brotato
- What’s new in Brotato 1.3.776
- Brotato MOD APK features
- Frequently asked questions
The 6-weapon combat system and the weapon classes that shape every Brotato run
Brotato’s signature mechanic gives you up to six weapon slots that fire automatically by default, with a manual-aim toggle for players who want precision. Movement is manual on a virtual joystick, and the entire fight loop runs across a closed arena that scales in enemy density wave by wave.
The 60+ weapons in the game split into four rarity tiers. Tier I (Common, black border) covers basic options like Stick and Pistol. Tier II (Uncommon, blue) and Tier III (Rare, purple) raise base damage and add secondary effects. Tier IV (Legendary, red) introduces unique mechanics, like the Tier IV Scythe’s wide sweeping range or the Nuclear Launcher’s expanded explosion radius. You climb tiers either by buying higher-rarity weapons in the shop or by combining two identical weapons of the same tier into one of the next tier up.
Set bonuses come from weapon classes, and stacking the same class across multiple slots unlocks flat stat boosts. The most-used classes in current builds:
- Primitive (Stick, Slingshot, Spear): the set bonus raises Max HP, with Stick gaining +4 Damage for every other Stick equipped, which makes it the backbone of high-HP Brawler builds.
- Precise (Sniper Gun, Revolver, Crossbow): grants Crit Chance and Crit Damage, paired with Crazy or Hunter for ranged crit stacking.
- Ethereal (Ghost Axe, Ghost Flint): gives Dodge and Attack Speed but reduces Armor, which fits Ghost-character runs.
- Medical (Scissors, Medical Gun): boosts HP Regeneration, often paired with Doctor for survival-tank builds.
- Engineering (Wrench, Screwdriver): the Wrench spawns defensive Turrets that scale at 80% of your best ranged weapon’s stats, central to Engineer and Cyborg playstyles.
- Elemental (Flamethrower, Wand, Thunder Sword): applies Burn for damage over time, with Flamethrower clearing dense alien hordes faster than any other early-game option.
- Explosive (Nuclear Launcher, Grenade): hits area damage on detonation, scaling with Range and Damage modifiers.
A handful of weapons are gated behind specific character wins. Excalibur unlocks after a victory with the King. Potato Thrower opens after winning a run with Well-Rounded. The Obliterator (legendary ranged with infinite piercing) and Thunder Sword (hybrid melee plus elemental lightning) appear in shop rolls only after earlier achievement progress.
50+ playable potatoes and the traits that twist each Brotato run
Every potato in the roster ships with a fixed trait card that bends an entire run around it. Starter characters teach the basics, late unlocks demand specific build paths, and the Abyssal Terrors and Paws & Claws DLCs added their own. The roster groups by role.
Default and beginner-friendly potatoes
- Well Rounded: +5 to Max HP, +5 Harvesting, +5 Speed, no penalties. The default pick and the safest path for first wins.
- Brawler: +30 Melee Damage, locked into unarmed weapons (Fist, Slap Glove), best paired with Hunting Trophy for stacking crit on melee swings.
- Ranger: health penalty (lower Max HP) traded for +25% Ranged Damage and bonus Range, designed for SMG, Sniper Gun, and Minigun builds.
Damage specialists and high-skill picks
- Crazy: +150% Range when fighting with blade weapons and +50% Attack Speed, with the trade-off of weaker dodge scaling. A staple of S-tier blade builds at Danger 5.
- Loud: +30% base Damage at run start, unlocked after killing 5,000 enemies. Pairs well with elemental weapons that scale on flat Damage.
- Mage: elemental-only damage focus, where every weapon shot triggers Burn or Lightning procs, requires careful Elemental Damage stacking through items like Thunder Sword and Wand.
Gimmick and build-defining potatoes
- Multitasker: raises the weapon cap from 6 to 12 but applies a 72% Damage penalty, unlocked at 5,000 materials collected. Works only with set-bonus stacking through Primitive or Precise sets.
- One-Armed: single weapon slot but +50% Damage and faster scaling, ideal for legendary single-weapon runs with Obliterator or Nuclear Launcher.
- Engineer: structure-focused, gaining Engineering scaling for turrets spawned by Wrench, with damage shifting away from your own shots to deployed structures.
- Beast Master: added in the Paws & Claws update, fights with pets only, no weapons allowed. Pet damage scales off Melee, Ranged, Elemental, and Engineering stats together, and you gain +2% Speed for each pet alive.
Unlock-gated characters with achievement requirements
- Chunky: +30 Max HP at the cost of 20% Speed, unlocked after dying for the first time.
- Old: regenerates HP at a higher base rate, unlocked at 300 enemy kills.
- Lucky: +50 Luck for higher rare-item drop rates, unlocked at 300 materials collected.
- Mutant: levels up 30% faster but takes more incoming damage, unlocked at 2,000 enemy kills.
- King: heavy Tier IV item scaling with penalties on Tier I picks, rewarding economy planning across the full 20-wave loop.
The roster pushes past 50 unique potatoes once Abyssal Terrors and Paws & Claws unlocks are counted, and each one has a dedicated stats sheet on the official wiki tied to its trait card.
Materials, the wave shop, and the 20-wave economy loop in Brotato
Every wave drops materials from killed enemies and from destructible objects in the arena. Materials serve two purposes at once: they fill the XP bar that triggers a level-up and a stat-choice menu mid-wave, and they spend as currency in the shop that opens at the end of each wave.
The shop holds four item or weapon slots by default (five with VIP active), refreshes between every wave, and offers a reroll that costs a small amount of materials. Stock APK players can watch a rewarded ad for a free reroll once per stat-pick screen. Item prices climb with rarity, so a Tier I item might cost 10 materials at Wave 2, while a Tier IV item can run 80 to 150 materials at Wave 15.
The 150+ items split across stat tags that match weapon classes. A few examples carry most of the meta:
- Hunting Trophy: +1 Crit Chance and +5% Melee Damage, central to Brawler and Crazy crit stacks.
- Power Fist: +5% Damage and +1 Melee Damage, a core early-wave pickup for any melee build.
- Night Goggles: +5 Range and +1 Ranged Damage, paired with Crazy or Ranger for long-distance scaling.
- Lucky Coin: generates extra materials on enemy kills, snowballing economy into Tier IV territory by Wave 12.
- Starfish: Abyssal Terrors item that grants HP Regeneration and Elemental Damage, fits Diver and Mage builds.
- Axolotl: added through a 2026 update, provides a stat boost tied to the run’s Curse count.
- Gobbler’s Hat: new in Abyssal Terrors Part 11, alters the way materials convert into XP.
Item synergies trigger when stat tags match weapon classes. Stacking three Engineering items boosts Wrench turret damage well beyond what a single item would do, and stacking five Medical-tagged items with Medical Gun turns a normal Doctor run into a self-sustaining lifesteal build.
Survival, Classic, Endless, and Brotato’s Danger Level difficulty system
Brotato runs in two main modes, with a third mode added through patches. Each one frames the 20-wave structure differently.
Classic mode is the original format. One continuous run, 20 waves, with Wave 20 ending in a boss fight. Beating Wave 20 or surviving the timer counts as a win, and that win unlocks character-specific rewards (weapons, traits, or new potatoes).
Survival mode on mobile splits progression into stages, where each stage holds several waves and the next stage unlocks after a clear. Stage clears gate several character unlocks in the free version, so players grinding the roster spend most of their time here. Survival also acts as the entry point for Adventure mode rewards on the mobile build.
Endless mode, added in version 1.3.9, removes the 20-wave cap and pushes the run as a non-stop arcade challenge. Enemy scaling continues past Wave 20, drop rates stay active, and the run ends only on death. The mode is the playground for legendary builds since Tier IV weapons and stacked items can keep up with enemy HP curves that would otherwise outrun a Classic run.
On top of any mode, Brotato layers a Danger Level scale from 0 to 5 that adds curses and handicaps:
- Danger 0 to 1: base difficulty, recommended for first-run experimentation.
- Danger 2 to 3: raises enemy density and elite spawns, with one or two curses active (lower Max HP, faster enemies, fewer materials).
- Danger 4 to 5: stacks multiple curses, often including reduced item rarity in shops and stronger boss patterns. Completing Danger 5 with a character is the highest difficulty marker the game tracks, and several late items only appear after a Danger 5 win.
Abyssal Terrors DLC and the Curses mechanic in Brotato
The Abyssal Terrors DLC is the largest expansion the mobile build has received, and it ships part by part across regular updates rather than as a single drop. The premise shifts Brotato from a scorched alien planet to ocean depths, with new biomes, new enemy types, and a new global mechanic called Curses.
Curses are persistent run-modifiers that the player can stack voluntarily for higher rewards, or that show up automatically at higher Danger Levels. A curse might raise enemy projectile speed, double the boss’s HP, or restrict shop reroll counts, with each active curse paying out higher material drops and rarer item rolls.
The DLC adds two to three characters and one to three weapons per part, plus several items. Characters introduced across the Abyssal Terrors run include:
- Diver: trait card tuned for Harpoon Gun and underwater-themed weapons, with Range and Elemental Damage scaling.
- Fisherman: Engineering-focused, gains structure attack speed from collected materials.
- Creature: scales damage and stats with the run’s total Curse count, B-tier when uncursed but climbs to S-tier on Danger 5 with maxed curses.
Weapons added through Abyssal Terrors include the Harpoon Gun (ranged with knock-back), several legendary tier underwater weapons, and class additions to the existing sets. New items like Starfish, Pearl, and Gobbler’s Hat hook into the Curse and material economy.
By version 1.3.776, Abyssal Terrors has reached Part 11, and content from this DLC is now woven through default character unlocks, Survival stage rewards, and Endless mode item pools.
What’s new in Brotato 1.3.776
Version 1.3.776 pushes the Abyssal Terrors DLC into its eleventh content drop and adds new enemy variants alongside an item that shifts the material loop. Changes pulled from the official changelog:
- Abyssal Terrors DLC Part 11 launch: the 11th content part is now live for both free and premium versions of the mobile build, layered on top of the existing 10 prior parts.
- New monster type, Evil Mob: a ground-based alien with high spawn density at later waves, designed to pressure low-Dodge builds.
- New monster type, Evil Mob Swimmer: an aquatic variant that paths differently across Abyssal Terrors biomes, requiring positioning adjustments on Danger 4 and 5.
- New item, Gobbler’s Hat: changes how materials convert into XP, opening a new line of fast-leveling builds when stacked with Lucky Coin and Harvesting boosts.
- Bug fixes and gameplay tuning: the changelog notes general bug fixes and gameplay-experience improvements without listing each one individually.
Recent prior updates set the stage for 1.3.776. Version 1.3.748 brought a Wine Festival event and Abyssal Terrors Part 10. The April 2026 wave included an Easter Event running April 1 to 15, an Axolotl item drop, a Remove Ads gift pack, two Adventure Fund Packs, and a daily cap on rewarded-ad views. Earlier 2026 patches delivered Spooky Night, the Harpoon Gun and Diver pairing, and the original launch of the Curses mechanic.
Brotato MOD APK features
This MOD opens up the parts of the mobile build that the free version walls behind Spud farming and rewarded-ad watching. The goal is to skip the 50-character grind, unlock the full weapon and item pool, and remove the time-gates that slow down testing builds across Danger 5 runs.
Unlimited Spuds and in-run materials
Spuds, the off-run currency used to unlock characters in the free version, normally accumulate slowly through wave drops and Adventure mode rewards. Each new character costs anywhere from 50 to 500 Spuds, and the full 50+ roster requires several thousand. The MOD keeps the Spud counter capped, so every character on the menu is affordable from the title screen. Materials inside a run also stay maxed, which lets you skip the reroll-and-save loop in the shop and buy directly into Tier IV weapons like Nuclear Launcher and Obliterator from Wave 5 onwards. The feature pays off most on Multitasker, which needs 12 weapons and stacks expensive set-bonus items.
All characters unlocked from the start
The stock APK gates late characters behind kill-count and material milestones. Old needs 300 enemy kills. Lucky requires 300 materials collected. Mutant needs 2,000 kills, Loud needs 5,000 kills, and Multitasker needs 5,000 materials. DLC potatoes from Abyssal Terrors and Paws & Claws come with Spud price tags on top. The MOD opens the entire roster, including Beast Master (pet-only fighting, scales with Melee, Ranged, Elemental, and Engineering at once), Diver, King (Tier IV economy scaling), and Renegade, without clearing the prerequisite stages first. Useful when you want to chase a specific trait card instead of running Well-Rounded for the fiftieth time.
VIP permanently active
Stock VIP is a paid subscription that grants 5 stat choices per level-up instead of 4, expands the shop to 5 item slots, hands out unlimited free shop rerolls, and adds one free revive per run. The MOD flips VIP on permanently, so every Classic, Survival, and Endless run gets the wider stat picks, the wider shop, and the safety net against a Wave 20 boss hit. Lets fragile builds like Masochist (low HP, high attack speed) or Crazy with blade weapons run at Danger 5 without restarting on a single mistimed dash.
All weapons and items unlocked in the shop pool
Several legendary weapons sit behind specific character wins in the stock APK. Excalibur opens after a King victory. Potato Thrower opens after a Well-Rounded win. The Tier IV Scythe and Obliterator require earlier achievement progress. The MOD makes all 60+ weapons and 150+ items eligible to roll in the shop pool from the very first run, so a Wave 1 shop can already offer Obliterator (legendary ranged with infinite piercing) or Nuclear Launcher (highest-tier explosive radius). Items like Hunting Trophy, Lucky Coin, and Starfish appear across the full pool with no progression locks.
No rewarded ads required
The stock APK uses rewarded-ad watches for free rerolls on stat picks, daily Adventure mode rewards, and occasional in-run revives. The April 2026 patch even added a daily cap on the number of ads that can be watched. The MOD removes the ad gate and grants those rewards automatically, which saves the 5 to 30 seconds per ad across a run that hits reroll on every level-up. Rewarded actions become instant, including the Adventure currency claims that previously required watching one to three short videos.
| Criteria | Stock APK | MOD APK |
|---|---|---|
| Starting Spuds (off-run currency) | 0, earned through runs | Capped, every character affordable |
| Characters available at start | 5 (Well-Rounded, Brawler, Crazy, Ranger, Mage) | All 50+, including Beast Master and Abyssal Terrors |
| Excalibur, Potato Thrower, Tier IV Scythe | Require character-specific run wins | Eligible in shop from Wave 1 |
| Shop reroll on stat picks | One free per rewarded-ad watch | Unlimited, no ads |
| VIP perks (5 stats, 5 shop, free revive) | Paid subscription | Permanently active |
| Adventure mode daily rewards | Gated by rewarded-ad watches, capped per day | Auto-granted, no daily cap |
| In-run material counter | Limited by enemy and box drops | Capped, free Tier IV upgrades |
Frequently asked questions
Is the Brotato MOD APK safe to install on Android?
The APK on this page passes a virus scan before going live and ships with the same package name as the stock build (com.brotato.shooting.survivors.action.roguelike). Install the file from a clean source and uninstall any prior copy of Brotato first to avoid signature conflicts. The MOD does not request permissions beyond the originals, which are storage access and the network connection used for cloud-save sync.
Does the MOD work with Brotato cloud saves?
The MOD plays offline without issue, but the cloud-save sync through Erabit Studios accounts is built for the stock client. Running the MOD on a logged-in account is not recommended, since modified Spud counts and unlock flags can fail server checks during a sync. Most players keep the MOD on a separate account or in offline mode so the main cloud save stays untouched.
How does Brotato differ from Vampire Survivors?
Vampire Survivors uses pure auto-movement plus auto-attack across a single 30-minute run, while Brotato breaks the run into 20 short waves of 20 to 90 seconds each, with a shop phase between every wave. Brotato also caps weapons at 6 simultaneous slots instead of stacking them indefinitely, and adds an upgrade-merging system where two identical weapons combine into one of the next tier.
Will the MOD update with new Abyssal Terrors DLC parts?
DLC parts release through Erabit’s official client first, and MOD builds usually arrive a few days later once the new content has been ported. Version 1.3.776, which adds the 11th Abyssal Terrors part with the Evil Mob enemies and Gobbler’s Hat, is supported in the MOD build on this page. Future parts will follow the same pattern after each official patch.
Can the Brotato MOD play offline?
Yes. The base game runs offline once installed, and the MOD preserves that behavior. Offline play locks out cloud sync, so any unlocks earned during an offline session stay on the device. An internet connection is needed only for cloud saves, daily Adventure mode refresh timers, and store-driven cosmetic packs, none of which the MOD requires.